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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Summary

We’ve finally finished with the basics of BASIC programming and moved on to some of the graphical elements. With the skills you’ve just started learning, you will soon be able to make your own fully three-dimensional games!

This chapter might have seemed a little simple. While we have just started learning to make simple shapes, these are the building blocks of much more complex objects. Using these shapes, we will be able to make much more complex things in the upcoming chapters.

This chapter covered the following concepts:

  • An overview of the 3D world

  • Creating basic shapes

  • Coloring

  • Textures

  • Object order

In the next chapter, we will learn how to move and control the objects we just created. Sweet!

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