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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Summary

With what you’ve learned in this chapter, you can now create objects that actually move on the screen. You noticed that we created objects that even move on their own (such as the pivoting orbits). Allowing objects to move on their own is the basic idea of artificial intelligence, but we will go over that more later.

This chapter covered the following concepts:

  • Moving objects

  • Rotating objects

  • Pivoting objects

In the next chapter, we will learn more about using lights and cameras to showcase what is occurring in our 3D world.

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