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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Summary

We’ve gone over some important concepts in this chapter. Without a camera, no one would able to see your games, and without lights—well, the game would be awfully boring if there were no light!

This chapter covered the following concepts

  • Working with cameras

  • Splitting views

  • Zooming

  • Types of light

  • Light range

In the next chapter, we are going to discuss how to actually create the graphics used in our games! Get ready!

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