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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Chapter 8. Getting Graphic

It’s time to take a break from programming for a minute. I know what you’re thinking: We’ve only been programming for a few chapters and already we are taking a break? Well, because graphics play such an important part in the world of 3D gaming, I thought it might be wise to spend some time showing you how to create graphics that you’ll include in your games. You will need these graphics as you get deeper into the book. Besides, as you’ll soon see, creating graphics can be a lot of fun.

There are two categories of graphics that I will cover in this chapter. This first is heightmaps. A heightmap defines the landscape of your terrain. In other words, it informs the program where any bumps, mountains, and valleys should ...

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