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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Information Screens

Most games have at least one or two information screens that provide the user with, well, information. This information usually includes directions on how to use the game or what is going on at that moment. Typical examples of information screens are Welcome screens, Pause screens, and Exit screens. In this section, we’ll create a Welcome screen and Pause screen using CorelDRAW. I won’t turn you into a graphic designer, but I will show you some cool design tricks. Once you get the hang of things, I suggest you experiment on your own creating different game screens.

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