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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Summary

This chapter was definitely a tutorial—step by step, you learned how to use some graphic programs and create your own graphics.

This chapter covered the following concepts:

  • Creating heightmaps

  • Making walls

  • Designing textures

  • Building information screens

The next chapter will teach you how to create your game landscape. Chapter by chapter we are getting closer to building complete 3D games!

 

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