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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Summary

Now that you’ve finished this chapter, you know how to build a terrain! Now you can make some cool scenes for your 3D games!

This chapter covered the following concepts:

  • Creating terrains

  • Setting up environments

  • Applying heightmaps

  • Going inside shapes

We are going to learn how to do some 3D modeling in the next chapter!

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