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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Chapter 10. 3D Modeling

In Chapter 5, “Shapes and Objects,” you learned how to create a few basic objects. Truth be told, to make your game a little more appealing, you’ll probably want to create some out of the ordinary, wild, and interesting shapes. To do this, you’ll need to use one of the 3D modeling software packages available on the market. In this book, you’ll be using a program called Autodesk 3ds Max. This package is one of the gaming industry’s standards for 3D modeling and has all the tools necessary for creating all types of 3D objects. Keep in mind that 3ds Max is not the only package available; dozens of other programs are used, including one called Maya that is also quite popular. I chose 3ds Max for several reasons. First of ...

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