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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Summary

Collisions are pretty cool, huh! Now we can actually test for objects hitting each other—like space missiles or rockets or anything!

In this chapter, we learned how to:

  • Create collisions

  • Check collision radius

  • Blow stuff up!

The next chapter will teach you how to deal with sounds!

 

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