As you can see by the previous examples, the appearance of the text didn’t look too spectacular. It was plain white, was relatively small, and used a standard font. You can change all that by loading fonts, specifying their attributes, and then applying those fonts and attributes to your string of text.
In Blitz3D, you use the LoadFont command to bring fonts into the program and specify their attributes. You can create different font variables so that applying different styles to your text becomes quite easy. Once your fonts are loaded, you can use the SetFont command to apply your font to a specific line of text.
Let’s look at a typical line of code used to load a font: