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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Summary

We learned a heck of a lot in this chapter! We went over tons of different 3D game components—everything you need to make your own game!

This chapter covered the following concepts:

  • Gravity

  • Jumping

  • Velocity

  • Chase cameras

  • Text

  • First-person-styled shooter games

Finally, in the last chapter, we are going to build our own game!

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