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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Chapter 14. Putting It All Together

Think of everything that you’ve learned so far in this book as a semester of learning leading up to your final exam. This chapter is the final exam, in which you’ll put together many of the concepts that you’ve learned so far and apply them while creating an actual video game. The game won’t be like Doom, Halo, Half-Life, or any of the other commercial games that you see on the market. It will actually be quite simple. That being said, it will apply many of the concepts you’ve learned, and you should be proud of the work that you’ve done to bring you to this point.

Rather than just copying the code you see in this chapter, try to actually think of it as an exam. Before each block of code, I’ll create a section ...

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