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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Welcome Screen

In almost every game, you’ll find a Welcome screen that gives the player instructions on the controls needed to play the game. Our game will be no different. We’ll use the Welcome screen that we created in Chapter 8, “Getting Graphic.” If you happen to have skipped that chapter, now would be a good time to go over the process of creating your Welcome screen since you’ll need it for this section of code. Start off by creating a new program in Blitz3D and saving it with any name to the folder where you stored all of the files necessary for this game. The first thing that we are going to do is create a function that will initiate the Welcome screen. While creating our program, we’ll use lots of comments so that keeping track of where ...

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