Code: Ready, Steady, Launch
This is the final version of the game code from Chapter 17, Project: Ready, Steady, Launch:
| <body></body> |
| <script src="/three.js"></script> |
| <script src="/physi.js"></script> |
| <script src="/scoreboard.js"></script> |
| |
| <script> |
| // Physics settings |
| Physijs.scripts.ammo = '/ammo.js'; |
| Physijs.scripts.worker = '/physijs_worker.js'; |
| |
| // The "scene" is where stuff in our game will happen: |
| var scene = new Physijs.Scene({ fixedTimeStep: 2 / 60 }); |
| scene.setGravity(new THREE.Vector3( 0, -100, 0 )); |
| var flat = {flatShading: true}; |
| var light = new THREE.HemisphereLight('white', 'grey', 0.7); |
| scene.add(light); |
| |
| // The "camera" is what sees the stuff: |
| var width = window.innerWidth, ... |
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