Chapter 16Project: Tilt-a-Board

When you’re done with this chapter, you will

  • Know how to build a full 3D game

  • Know how to build complex 3D shapes

  • Begin to understand how interesting shapes, materials, lights, and physics work together in a game

In this chapter we’ll build a 3D game in which a ball lands on a game board in space. The object of the game is to use the arrow keys to tilt the board so that the ball falls through a small hole in the center of the board—without falling off the edge. It will end up looking something like this:

images/tilt_a_game/when_you_are_done.png

We’ll make this game pretty, so we’ll be using skills from Chapter 12, Working with Lights and Materials

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