A
Acronyms, 12
Additive color model, 85
Additive color system, 19–22, 19f
Alpha channels, 43–45, 44f, 72
for clouds, 329–330, 330f, 333f
creating, 333f
details using, in urban setting, 209–210, 210f
in sci-fi setting, 165
for windows in urban setting, 196–198, 197f, 198f
Angle distortion (position), 118–119, 119f, 120f, 121f
Animated effects, 341–342, 341f, 342f
See also Game effects
Art. See Visual art
Asset-based optimizations, 64–74
multitexturing or multiple UV channels, 68–69, 71f
texture pages (T-pages), 67
texture size and compression, 73
unlit textures, 68
Assets
categorizing, 111
defined, 64
for futuristic ...
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