Table of Contents
Preface
Chapter 1: Establishing a Build Environment
Technical requirements
OpenGL 4.6 with AZDO and Vulkan
What is the essence of modern OpenGL?
Setting up our development environment on Windows
Getting ready
How to do it...
There's more...
Setting up our development environment on Linux
Getting ready
How to do it...
Installing the Vulkan SDK for Windows and Linux
Getting ready
How to do it...
There's more...
Managing dependencies
Getting ready
How to do it...
How it works...
There's more...
Getting the demo data
How to do it
There's more...
Creating utilities for CMake projects
Getting ready
How to do it...
There's more...
Chapter 2: Using Essential Libraries
Technical requirements
Using the GLFW library
Getting ready
How ...
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