Building a Race Track from a Curve

Our method of Catmull-Rom curve interpolation works well for moving objects along a smooth path, but can also be used for many other things. In this example, we will build a race track from a curve and have a car follow that path at the player's command. The RaceTrack class will take care of creating and rendering the track:

public class RaceTrack
// List of control points
List<Vector2> positions;
// Vertex and index buffers
VertexBuffer vb;
IndexBuffer ib;
int nVertices, nIndices;
// Rendering variables
GraphicsDevice graphicsDevice;
BasicEffect effect;
Texture2D texture;
// Total length of the track
float trackLength;

Note that we store the positions as a list of instances of Vector2, as the track is flat ...

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