O'Reilly logo

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

3D Printing Blueprints

Book Description

Using the free open-source Blender software, anyone can design models for 3D printing. Fantastic fun and a great experience whether or not you have a 3D printer, this book is a crash course in the new technology.

  • Design 3D models that will print successfully using Blender, a free 3D modelling program
  • Customize, edit, repair, and then share your creations on Makerbot’s Thingiverse website
  • Easy-to-follow guide on 3D printing; learn to create a new model at the end of each chapter

In Detail

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement.

3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.

3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you’ll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you’ll be building objects designed to repair or replace everyday objects. Finally you’ll be able to even tackle other people’s models and fix them to be 3D printable.

Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you’ll learn how to download models from the Internet and make custom objects. Finally you’ll be able to build models with near real life specifications and make a print that can be used for small object repair.

3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.

Table of Contents

  1. 3D Printing Blueprints
    1. Table of Contents
    2. 3D Printing Blueprints
    3. Credits
    4. About the Author
    5. About the Reviewers
    6. www.PacktPub.com
      1. Support files, eBooks, discount offers and more
        1. Why Subscribe?
        2. Free Access for Packt account holders
    7. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
      5. Reader feedback
      6. Customer support
        1. Downloading the color images of this book
        2. Errata
        3. Piracy
        4. Questions
    8. 1. Design Tools and Basics
      1. Design basics
        1. The working of 3D printing
        2. Building for supportless prints
        3. Designing for dual extruders
        4. Designing supportless – overhangs and bridges
          1. Branching out with overhangs
          2. Building bridges
      2. Choosing a modeling tool
      3. Installing Blender
      4. Getting acquainted with Blender
        1. The 3D View panel
        2. The Outliner panel
        3. The Properties panel
        4. The Info panel
        5. The Timeline panel
        6. Proper stance
        7. Blender customization
        8. Setting up for Mac OSX
        9. General Blender tips
        10. Suggested shortcuts
      5. The blueprints
      6. Summary
    9. 2. Mini Mug
      1. Getting started
      2. Creating the first shape
      3. Creating a save point
      4. Adjusting the view
      5. Adding a handle
      6. Shaping the handle
      7. Smoothing the rough edges
      8. Shaping the body of the mug
      9. Joining the shapes
      10. Flattening the bottom
      11. Exporting for print
      12. Extra credit
      13. Summary
    10. 3. Face Illusion Vase
      1. Getting a profile
      2. Tracing the silhouette
      3. Creating a vase from the lines
      4. Using Solidify to make walls
      5. Making a solid base
      6. Printing the vase
      7. Extra credit
      8. Summary
    11. 4. SD Card Holder Ring
      1. Taking measurements
      2. Modeling the finger
      3. Putting the ring on the floor
      4. Making a test ring
      5. Resizing the test ring
      6. Adding an SD card holder
      7. Adding the SD holder to the ring
      8. Extra credit
      9. Summary
    12. 5. Modular Robot Toy
      1. Making the connector
        1. Splitting the connector
        2. Building a printable peg
        3. Putting a hole in our pocket
      2. Constructing a robot
        1. Engineering the body
        2. Creating the torso
        3. Making an arm
        4. Shaping the leg
        5. Forming the head
      3. Assembling the parts to print
      4. Printing and assembly
      5. Extra credit
      6. Summary
    13. 6. D6 Spinner
      1. Extracting the spring
      2. Starting the project
      3. Modeling the spring
      4. Defining the boundaries
      5. Building the spinner
        1. Extending Blender with gears
        2. Adding a gear to the spinner
        3. Spinning on a peg
        4. Adding the numbers
      6. Building a rack
        1. Adding the trigger
        2. Docking the spring
      7. Modeling the case – lid
      8. Modeling the case – bottom
      9. Preparing for print
      10. Printing and assembly
      11. Extra credit
      12. Summary
    14. 7. Teddy Bear Figurine
      1. Making a stick figure
      2. Putting the skin on the bones
        1. Smoothing the skin
      3. Adjusting for the third dimension
      4. Making an armature
      5. Drawing the details
      6. Simplifying the model
      7. Fixing the armature weights
      8. Posing the bear
      9. Inspecting before print
      10. Extra credit
      11. Summary
    15. 8. Repairing Bad Models
      1. Downloading a 3D scanned file
      2. Trimming the fat
      3. Orienting the scan
      4. Trimming more fat
      5. Making a flat base
      6. Detail work on the back
      7. Cleaning up bad geometry
        1. Deleting an extra edge
        2. Merging the problem away
        3. Finding hidden points
        4. Uncrossing the lines
        5. Repeat until clean
        6. Final cleanup
      8. Making it a book end
      9. Summary
    16. 9. Stretchy Bracelet
      1. Modeling the bracelet
        1. Refining the shape
      2. Printing the bracelet
        1. Editing the settings in ReplicatorG
        2. Editing the settings in MakerWare
      3. Summary
    17. 10. Measuring – Tips and Tricks
      1. Using a caliper
      2. Grid paper method
        1. Using the grid paper method with Blender
      3. Summary
    18. Index