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3D Printing with RepRap Cookbook by Richard Salinas

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Chapter 1. Getting Started with 3D Printing

In this chapter, we will cover the following recipes:

  • 3D scanning with a digital camera
  • Processing a 3D scan with 123D Catch
  • Viewing your scene with 123D Catch
  • Stitching photos with 123D Catch
  • Changing mesh resolutions with 123D Catch
  • Cleaning up the model with 123D Catch
  • Using the Autodesk 3D Print Utility
  • Slicing the models with Slic3r
  • Slicing the models with Skeinforge

Introduction

3D printing is an amazing technology for creating physical objects from a digital design. However, for many of us the digital fabrication of our idea is the most difficult aspect of the process. 3D modeling programs generally have a steep learning curve and for the inexperienced, the journey required for building the necessary skills ...

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