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3D Printing with RepRap Cookbook by Richard Salinas

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Chapter 7. Texture – the Good and the Bad

In this chapter, we will cover the following recipes:

  • Making textures with Meshmixer
  • Making stencils with Paint.NET
  • Stamping stencils with Meshmixer
  • Making patterns with Meshmixer
  • Making more patterns with Meshmixer
  • Making textures with MeshLab
  • Adjusting the travel speed with Skeinforge
  • Adjusting retraction with Skeinforge
  • Adjusting Jitter with Skeinforge
  • Adjusting the travel speed with Slic3r
  • Adjusting retraction with Slic3r
  • Randomizing the starting points with Slic3r

Introduction

In this chapter, we're going to learn how to make some interesting surface textures. Modeling programs such as SketchUp and TopMod are great for creating smooth geometric forms, but how would we create a model with realistic organic textures? ...

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