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3D Printing with RepRap Cookbook by Richard Salinas

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Making textures with MeshLab

MeshLab has a variety of options for creating random patterns and textures on a model. We're going to look briefly at a couple of these options in this recipe.

Getting ready

You'll need MeshLab open and ready.

How to do it...

We will proceed as follows:

  1. Go to Filters in the menu and select Create New Mesh Layer. From the cascaded window, select Sphere. Choose Apply from the pop-up window and click on Close.
  2. Go back to Filters and select Remeshing, Simplification, and Reconstruction. From the cascaded window, select Subdivision Surfaces: LS3 Loop. Choose Apply from the pop-up window and click on Close. Save the remeshed sphere.
  3. Go back to Filters and select Smoothing, Fairing, and Deformation. From the cascaded window, select ...

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