Book description
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.
The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations.
This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.
Table of contents
- Cover
- Contents
- Title Page
- Copyright
- Foreword
- Notations
- Acknowledgments
- Introduction
- PART 1. 3D ACQUISITION OF SCENES
- PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES
- PART 3. STANDARDS AND COMPRESSION OF 3D VIDEO
-
PART 4. RENDERING AND 3D DISPLAY
- Chapter 14: HD 3DTV and Autostereoscopy
- Chapter 15: Augmented and/or Mixed Reality
-
Chapter 16: Visual Comfort and Fatigue in Stereoscopy
- 16.1. Introduction
- 16.2. Visual comfort and fatigue: definitions and indications
- 16.3. Signs and symptoms of fatigue and discomfort
- 16.4. Sources of visual fatigue and discomfort
- 16.5. Application to 3D content and technologies
- 16.6. Predicting visual fatigue and discomfort: first models
- 16.7. Conclusion
- 16.8. Bibliography
- Chapter 17: 2D–3D Conversion
-
PART 5. IMPLEMENTATION AND OUTLETS
-
Chapter 18: 3D Model Retrieval
- 18.1. Introduction
- 18.2. General principles of shape retrieval
- 18.3. Global 3D shape descriptors
- 18.4. 2D view oriented methods
- 18.5. Local 3D shape descriptors
- 18.6. Similarity between 3D shapes
- 18.7. Shape recognition in 3D video
- 18.8. Evaluation of the performance of indexing methods
- 18.9. Applications
- 18.10. Conclusion
- 18.11. Bibliography
- Chapter 19: 3D HDR Images and Videos: Acquisition and Restitution
- Chapter 20: 3D Visualization for Life Sciences
- Chapter 21: 3D Reconstruction of Sport Scenes
- Chapter 22: Experiments in Live Capture and Transmission of Stereoscopic 3D Video Images
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Chapter 18: 3D Model Retrieval
- Conclusion
- List of Authors
- Index
Product information
- Title: 3D Video: From Capture to Diffusion
- Author(s):
- Release date: November 2013
- Publisher(s): Wiley
- ISBN: 9781848215078
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