Index
2D to 3D conversion, 7, 56, 85, 293
3D content capturing, 85
3D content creation, 85
3D display, 63
3D multi-view generation, 125–6
3D quality of experience, 9–10
3D scene modeling, 85
3D-DCT, 241
3DVC, 167
active 3D-glass display, 290
adaptive modulation and coding (AMC), 11, 191
additive white Gaussian noise (AWGN), 177
ad-hoc network, 193
Advanced Video Coding (AVC), 129
alpha matting, 56
amplify-and-forward (AF), 284
anaglyph, 65
angular disparity, 64
angular intra-prediction, 141
animation framework extension (AFX), 165–6
application layer, 174
arbitrary slice order (ASO), 140
arithmetic coding, 136
asymmetric motion partition (AMP), 141
asymmetric stereo video coding, 142–3
asymmetries in stereo camera rig, 216–17
autofocus processing, 91
automatic 2D-to-3D conversion (a3DC), 103–11
automatic repeat request (ARQ), 173
automultiscopic, 79
autostereoscopic display, 9, 71–8
autostereoscopy, 289
banding artifact, 218
base layer (BL), 323
basis function, 32
B-frame, 137
bilateral filter, 153
binarization process, 136
binary bin, 136
binary format for scenes (BIFS), 165
binary phase shift keying (BPSK), 176
binocular rivalry, 217
binocular suppression theory, 7, 142, 318
block matching (BM), 241
blocky ...
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