Index

2D to 3D conversion, 7, 56, 85, 293

3D artifacts, 205220

3D content capturing, 85

3D content creation, 85

3D display, 63

3D gaming system, 2958

3D mobile, 298302

3D modeling, 56

3D multi-view generation, 1256

3D quality of experience, 910

3D representation, 56

3D scanner, 29, 38

3D scene modeling, 85

3D-DCT, 241

3DVC, 167

accommodation, 63, 248

active 3D-glass display, 290

adaptive modulation and coding (AMC), 11, 191

additive white Gaussian noise (AWGN), 177

ad-hoc network, 193

Advanced Video Coding (AVC), 129

aliasing, 77, 81

all-IP architecture, 200, 330

alpha matting, 56

amplify-and-forward (AF), 284

anaglyph, 65

angular disparity, 64

angular intra-prediction, 141

animation framework extension (AFX), 1656

application layer, 174

approximating scheme, 356

arbitrary slice order (ASO), 140

arithmetic coding, 136

asymmetric motion partition (AMP), 141

asymmetric stereo video coding, 1423

asymmetries in stereo camera rig, 21617

augmented reality, 3029

autofocus processing, 91

automatic 2D-to-3D conversion (a3DC), 10311

automatic repeat request (ARQ), 173

automultiscopic, 79

autostereoscopic display, 9, 718

autostereoscopy, 289

banding artifact, 218

base layer (BL), 323

basis function, 32

B-frame, 137

bilateral filter, 153

binarization process, 136

binary bin, 136

binary format for scenes (BIFS), 165

binary phase shift keying (BPSK), 176

binocular depth cue, 64, 205

binocular rivalry, 217

binocular suppression theory, 7, 142, 318

block matching (BM), 241

blocky ...

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