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3ds Max® 2008 Bible by Kelly L. Murdock

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Part III. Modeling Basics

IN THIS PART

  • Chapter 10

    Learning Modeling Basics and Working with Subobjects and Helpers

  • Chapter 11

    Drawing and Editing 2D Splines and Shapes

  • Chapter 12

    Modeling with Polygons

  • Chapter 13

    Introducing Modifiers and Using the Modifier Stack

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