Book description
This ebook does not provide access to the DVD files.
Updated version of the bestselling 3ds Max book on the market
3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues to be the most comprehensive reference on this highly complex application.Find out what's new, what's tried and true, and how creative you can get using the tips, tricks, and techniques in this must-have guide. Don't miss the 16-page color insert with examples from cutting-edge 3D artists, as well as the DVD packed with all kinds of extras.
Loaded with expert advice, timesaving tips, and more than 150 step-by-step tutorials
Highlights the work of some of today's most cutting-edge 3D artists in a 16-page color insert
Includes a companion DVD with all examples from the book, including unique models and texture that you can customize
DVD also features 500 pages of extra content from previous editions of the 3ds Max Bible, including a set of Quick Start tutorials
If you want to gain 3ds Max 2012 skills, whether you're just beginning or not, this is the book you need to succeed.
Table of contents
- Cover Page
- Title Page
- Copyright
- Dedication
- About the Author
- Credits
- Contents at a Glance
- Contents
- Preface
- Acknowledgments
- Part I: Getting Started with 3ds Max
- Part II: Working with Objects
- Part III: Modeling Basics
-
Part IV: Materials, Cameras, and Lighting Basics
- CHAPTER 15: Using the Slate Material Editor
- CHAPTER 16: Creating and Applying Standard Materials
- CHAPTER 17: Adding Material Details with Maps
- CHAPTER 18: Creating Compound Materials and Using Material Modifiers
- CHAPTER 19: Configuring and Aiming Cameras
- CHAPTER 20: Using Lights and Basic Lighting Techniques
- Part V: Animation and Rendering Basics
-
Part VI: Advanced Modeling
- CHAPTER 25: Building Complex Scenes with Containers, XRefs, and the Schematic View
- CHAPTER 26: Deforming Surfaces and Using the Mesh Modifiers
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CHAPTER 27: Working with Compound Objects
- Understanding Compound Object Types
- Morphing Objects
- Creating Conform Objects
- Creating a ShapeMerge Object
- Creating a Terrain Object
- Using the Mesher Object
- Working with BlobMesh Objects
- Creating a Scatter Object
- Creating Connect Objects
- Creating a Loft Object
- Working with ProBoolean and ProCutter Objects
- Summary
- CHAPTER 28: Working with Solids and Body Objects
- CHAPTER 29: Adding and Styling Hair and Fur, and Using Cloth
- Part VII: Advanced Materials
- Part VIII: Advanced Animation Techniques
- Part IX: Working with Characters
-
Part X: Dynamic Animation
-
CHAPTER 41: Creating Particles and Particle Flow
- Understanding the Various Particle Systems
- Creating a Particle System
- Using the Spray and Snow Particle Systems
- Using the Super Spray Particle System
- Using the Blizzard Particle System
- Using the PArray Particle System
- Using the PCloud Particle System
- Using Particle System Maps
- Controlling Particles with Particle Flow
- Summary
- CHAPTER 42: Using Space Warps
- CHAPTER 43: Simulating Physics-Based Motion with MassFX
- CHAPTER 44: Animating Hair and Cloth
-
CHAPTER 41: Creating Particles and Particle Flow
- Part XI: Advanced Lighting and Rendering
- APPENDIX A: What's New with 3ds Max 2012
- APPENDIX B: What's on the CD-ROM
- Index: Symbols and Numerics
- John Wiley & Sons, Inc. End-User License Agreement
- BONUS CHAPTER 1: Installing and Configuring 3ds Max 2012
- BONUS CHAPTER 2: 3ds Max 2012 Keyboard Shortcuts
- BONUS CHAPTER 3: Using Asset Tracking
- BONUS CHAPTER 4: Modeling with Patches
-
BONUS CHAPTER 5: Working with NURBS
- Lofting a NURBS Surface
- Tutorial: Creating a U Loft NURBS Spoon
- Creating a UV Loft Surface
- Lathing a NURBS Surface
- Tutorial: Lathing a NURBS CV Curve to Create a Vase
- Creating a 1-Rail and 2-Rail Sweep Surface
- Tutorial: Creating a Flower Stem
- Sculpting a Rectangular NURBS Surface
- Using NURBS Modifiers
- Summary
- BONUS CHAPTER 6: Using the Compact Material Editor
- BONUS CHAPTER 7: Creating and Animating Bipeds
- BONUS CHAPTER 8: Creating Character Crowds
- BONUS CHAPTER 9: Simulating Physics-Based Motion with reactor
- BONUS CHAPTER 10: Using the Motion Mixer
-
BONUS CHAPTER 11: Quick Start— 3ds Max 4 Bible: Animating a Fighter Jet Fly-By
- The Speed of Jets
- Tutorial: Importing the Jet Model
- Tutorial: Applying Materials to the Jet Model
- Tutorial: Positioning the Background Environment
- Tutorial: Adding a Windmill Model
- Tutorial: Working with Cameras and Lights
- Animating the Jet
- Tutorial: Adding a Smoke Trail
- Rendering the Final Animation
- Summary
- BONUS CHAPTER 12: Quick Start— 3ds Max 4 Bible: Animating a Spaceship Re-Entry
- BONUS CHAPTER 13: Quick Start— 3ds Max 6 Bible: Animating a Monster Truck at the Beach
- BONUS CHAPTER 14: Quick Start— 3ds Max 7 Bible: Creating and Animating a Three-Fingered Gaaboot
- BONUS CHAPTER 15: Quick Start— 3ds Max 8 Bible: Creating a Furry Creature
- BONUS CHAPTER 16: Quick Start— 3ds Max 9 Bible: Animating a Dancing Cartoon Moose
- BONUS CHAPTER 17: Quick Start— 3ds Max 10 Bible: Creating and Flying Through a Greek Temple
- BONUS CHAPTER 18: Quick Start— 3ds Max 2009 Bible: Firing a Cannonball
- BONUS CHAPTER 19: Quick Start— 3ds Max 2010 Bible: Landing a Space Vehicle
- BONUS CHAPTER 20: Quick Start— 3ds Max 2011 Bible: Animating a Walking Dinosaur
- BONUS CHAPTER 21: Automating with MAXScript
- BONUS CHAPTER 22: Customizing the Max Interface
- BONUS CHAPTER 23: Expanding Max with Third-Party Plug-Ins
Product information
- Title: 3ds Max® 2012 Bible
- Author(s):
- Release date: August 2011
- Publisher(s): Wiley
- ISBN: 9781118022207
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