Materials and Mapping
In this lab, you will create and apply materials and textures to the underwater scene you built in a previous lesson. You will create materials appropriate for the scene and use the VertexPaint modifier to blend them together. Using special tools, you can align materials with scene objects. You will render the scene from time to time to check on your progress.
After completing this lesson, you will be able to:
• Apply UVW Map modifiers to objects
• Adjust the UVW Map gizmo
• Create Standard materials
• Create Blend materials
• Apply map types to material definitions
• Use various map channels such as Diffuse, ...
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