Working with MAXScript Objects

Chapter 6

MAXScript can manipulate many different types of scene objects. This chapter shows how to work with a few basic scene objects such as modifiers, lights, and cameras. Also, two important topics on rendering, callbacks, and random values are covered.


After completing this chapter, you should be able to:

  • Work with Modifiers.
  • Create lights and cameras.
  • Work with materials.
  • Control the renderer.
  • Work with callbacks.
  • Work with random numbers.


So far, you have learned how to create geometry with MAXScript. In this chapter, you will learn how to create and modify lights, cameras, and materials.

When you work in the 3ds Max UI, you set up the renderer and use those settings as you work. ...

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