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3ds Max Modeling for Games, 2nd Edition by Andrew Gahan

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About the Author

I’ll keep this short and sweet, as I know your primary interest is how to model the scene on the cover and start making money as a professional modeler, not to hear all about me.

I started in the games industry in 1992 as a junior artist for Digital Image Design. They came to my college, and after seeing my graphic design work, they offered me a summer job making games. I jumped at the chance and without any portfolio or experience at all, started training on my first game. I progressed to senior artist, developing flight simulators and military training systems, until the studio was bought by Infogrammes around 1998. I became lead artist when Infogrammes sold the studio to Rage, then left and became art director at a small startup ...

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