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3ds Max Modeling for Games, 2nd Edition by Andrew Gahan

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CHAPTER 5

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Low-Poly Vehicle

David Griffiths

Note from this book’s author: David has taken a step-by-step approach for this tutorial. If you get stuck at any point, feel free to grab the 3ds Max file from the Web site and move on. Remember that you’ll really benefit only if you do the whole build yourself, so try to solve your own problems instead of jumping ahead. You will improve quicker and will be a stronger artist at the end with the ability to troubleshoot future problems.

Some of the original (consecutive) build files have been removed in the text to speed up the build process for you (Files 23, 24, or 77, for example); please follow directly ...

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