6 Armatures

DOI: 10.1201/9781003263166-6

Fundamentals

We use armature objects for creating and animating character rigs. They host an armature data object that contains bones, which can be manipulated in two different modes: edit mode and pose mode. These modes are similar to how mesh objects have a linked mesh data object and offer a mesh edit mode for manipulating meshes.

An armature object can use other objects, such as empties, curves, or even other armatures, as part of its rig. However, it is not always necessary to do so, and it is often simpler to keep all rigging elements within a single armature. Drivers and actions, which we often use in rigging setups, do not technically belong to the armature, but we still consider them part ...

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