7 Bones

DOI: 10.1201/9781003263166-7

Structure

Bones are extremely versatile and much of Blender rigging is done with bones. Based on what we decide to use a bone for, the different aspects of a bone’s functionality will become relevant. You might have heard about control bones, deformation bones, bendy bones, etc. There is actually only one type of bone, and those names are describing what the bone is being used for or what functionality of a bone is used.

Where a bone or joint is like an empty group or a locator in other software, they are a bit more feature heavy in Blender. Let’s start by looking at their anatomy (see Figure 7.1). A bone starts at the head and ends at the tail. We refer to this as a bone’s direction.

FIGURE 7.1 Bone ...

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