16 Weights

DOI: 10.1201/9781003263166-16

Introduction

Bone weights connect mesh vertices to bones, allowing them to transform together. The weight is the percentage of the transformation that applies to the point, with 0% having no effect and 100% applying the entire transformation. Instead of it being a value between 0 and 100, we will scale it so it spans from 0.0 to 1.0.

Multiple bones can influence a vertex, called “influences” in bone weights. More influences require more processing power to calculate the vertex’s position, so using the smallest number of influences possible helps maintain game performance.

Weight can be defined by assigning weight amounts directly or through weight painting, which uses painting brushes to modify influences ...

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