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A Practical Guide to SysML, 2nd Edition by Rick Steiner, Sanford Friedenthal, Alan Moore

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Chapter 11. Modeling Event-Based Behavior with State Machines
Chapter 11 describes how to model behavior in terms of the response of blocks to internal and external events, using state machines. Typically state machines are used in SysML to describe the state-dependent behavior of a block throughout its life cycle in terms of its states and the transitions between them.
This chapter describes how to use state machines to model the behavior of blocks as they respond to internal and external events.

11.1. Overview

Typically state machines are used in SysML to describe the state-dependent behavior of a block throughout its life cycle in terms of its states and the transitions between them. A state machine for a block may be started, for example, when ...

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