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ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar

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Index

2.5D views, 187

3/4 views, 187

3D coordinate system, 193–194

3D games, 152, 188

3D rendering approach, 216–217

3D tile dimensions, 198

3D views, 187, 230

1942 game, 171

A

A* pathfinding, 157–168

defined, 157

example, 163–168

how it works, 158–160

pseudo code, 160–162

recommended book on, 168

terminology, 158–159

A* utility classes, 163, 165

abusive players, 254–255

acceleration, 104, 108, 114

action variable, 84, 85, 99, 142, 178

actions, EsObject, 142–143

ActionScript

API, 41

code-editing program, 42

event handlers, 36

writing extensions in, 73

ad revenue, 4

addAvatar method, 244–245

addEventListener function, 43

administration fees, 10

administration panel, ElectroServer, 46–49

Adobe

AIR, 3, 238

ColdFusion, 22

Flash. See Flash

Flash ...

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