In this chapter, we will cover:
In this chapter, we will see a number of recipes that go into the very basics of drawing in ActionScript. The recipes will explain the coordinate system, so that you know where you are drawing. A quick overview of the ActionScript
DisplayList object and other ActionScript drawing functions is given.
A final recipe shows how Flex can be used to generate many standard graphs with virtually no actual programming. Flex is not the focus of the recipes, but ...