Up until now, we've
always used the solid color
ColorMaterial to draw our graphs. However, to get the most out of your 3D world, you'll need to know
TextureMaterial. This recipe introduces how to use it with a bitmap. The next chapter will show a few practical examples of the techniques learned here.
As in the previous recipe, start by creating a copy of the Moving around the chart recipe.
You'll also need a bitmap image. For instance, you can download open source textures that are free to use from http://opengameart.org/textures/all. There is only one requirement: the bitmap's size, both height and width, should be powers of two.
This is a limit inside Away3D that stems from the limits of ...