Chapter 37. Using Local Connections to Communicate Between Flash Applications
Introduction
In this chapter
Creating local domain communication between Flash applications
Creating communication between Flash applications across domains
The flash.net.LocalConnection
class allows for any Flash application in any player to communicate with any other Flash application in any other player on the same computer without needing any complicated JavaScript or other workarounds. All that is required is that the applications run on the same computer and that one is set up to broadcast messages and the other is set up to listen for messages. As an example of how you might use LocalConnection
, consider that an application deployed on the Web could consist of several SWF files that need to work in conjunction with one another. With LocalConnection
, the SWFs can communicate. There are many possibilities with LocalConnection
. In this chapter, you learn how to work with the LocalConnection
class.
Creating a Sending Application
There are essentially two types of applications related to LocalConnection
communication. The first of these is the sending application. Sending can be accomplished in as few as two steps. The first step is obviously to create a LocalConnection
object. The LocalConnection
constructor requires no parameters, so you can create an object like this:
var sender:LocalConnection = new LocalConnection();
After you have created the object, you need only to call the send()
method in order ...
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