Chapter 9: Manipulating Warped Objects through Advanced Rigging

In the previous chapter, we saw how to build complex Inverse Kinematics (IK) armatures and create fully animated figures using the tools and workflows present within the software. In this chapter, we will examine workflows associated with the Asset Warp tool and the creation and management of Warped Objects.

This chapter presents an introduction to the Asset Warp tool and how to use it to create Warped Objects out of our vector or bitmap-based artwork through the placement of pins. We'll also see how to manipulate these pins across time and create animation through tweening property differences between keyframes. We then explore more advanced uses for these workflows through modern ...

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