Chapter 11: Developing Web-Based Games
In the previous chapter, we took a deep dive into Camera, Layer Depth, and several additional features available as part of the Advanced Layers mode in Animate.
We'll begin this chapter by providing an overview of our game concept and the HTML5 Canvas starter document, which already has several assets laid out concerning the techniques we learned about in the previous chapters. We will then prepare various assets on the stage and assets within the project library for interactivity. We'll also create all-new dynamic text assets for our gameplay screen that can display game data through our use of JavaScript. The majority of this chapter will be spent in the code editor as we build out the logic for our ...
Get Adobe Animate 2022 for Creative Professionals - Second Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.