7. Natural and Character Animation

Lesson Overview

In this lesson, you’ll learn how to do the following:

Use the Bone tool to build armatures (skeletons) of movie clips

Use the Bone tool to build armatures of shapes

Animate natural motion of armatures using inverse kinematics

Constrain and pin the armature joints

Edit the position of armature bones and joints

Refine shape deformations with the Bind tool

Simulate physics with the Spring feature

Adjust the speed setting to add a sense of weight to armatures


This lesson will take approximately two and a half hours to complete. Download the project files for this lesson from the Registered ...

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