7. Inverse Kinematics with Bones
Lesson overview
In this lesson, you’ll learn how to do the following:
Use the Bone tool to build armatures with connected movie clips.
Use the Bone tool to build armatures inside shapes.
Animate armatures using inverse kinematics.
Constrain and pin the armature joints.
Edit the position of armature bones and joints.
Refine shape deformations with the Bind tool.
Simulate physics with the Spring feature.
Use rig mapping to swap armatures with new graphics.
This lesson will take approximately 2 hours to complete.
To get the lesson files used in this chapter, download them from the web page for this book at ...
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