7. Inverse Kinematics with Bones

Lesson overview

In this lesson, you’ll learn how to do the following:

  • Use the Bone tool to build armatures with connected movie clips.

  • Use the Bone tool to build armatures inside shapes.

  • Animate armatures using inverse kinematics.

  • Constrain and pin the armature joints.

  • Edit the position of armature bones and joints.

  • Refine shape deformations with the Bind tool.

  • Simulate physics with the Spring feature.

  • Use rig mapping to swap armatures with new graphics.

Icon of a clock.

This lesson will take approximately 2 hours to complete.

To get the lesson files used in this chapter, download them from the web page for this book at ...

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