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Adobe Captivate 7 for Mobile Learning

Book Description

Isn’t it time you brought your e-learning content to your students’ tablets and smartphones? This practical guide to using Adobe Captivate for interactive mobile learning is easy to follow and takes your courses into the next generation.

  • Explore the various ways to bring your eLearning content to mobile platforms
  • Create a high definition screencast and upload it to YouTube
  • Create mobile-friendly and interactive software demonstrations and SCORM-compliant quizzes
  • Download the exercise and code files from http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you

In Detail

These are exciting times for the eLearning industry. Tablets and smartphones are revolutionizing the way students consume digital content. These mobile devices provide a world of new technical challenges and pedagogical opportunities. Learn how to leverage this new power with Adobe Captivate 7 and be part of the m-learning revolution.

Adobe Captivate 7 for Mobile Learning is a hands-on, practical guide with easy-to-follow, step-by-step instructions which will help you create various types of mobile-friendly eLearning content using the new authoring and publishing tools of Adobe Captivate 7.

Adobe Captivate 7 for Mobile Learning explores the various ways to create and deploy mobile-friendly content with Adobe Captivate. The book walks you through the making of three Adobe Captivate projects using practical examples and step-by-step instructions.

In the first project, you will learn how to capture on-screen actions and create a professional high definition screencast that will be uploaded to YouTube. In the second project, you will create a mobile-friendly interactive software demonstration. The third project is an existing SCORM-compliant quiz that you will modify in order to make it mobile-friendly. You will also learn about the latest features in Captivate 7 by inserting Adobe Edge Animate animations into your eLearning content and by using the PhoneGap build service to turn your Captivate projects into native mobile apps.

Adobe Captivate 7 for Mobile Learning will teach you the necessary tools you need to take your eLearning courses to the next level by making them available on virtually any desktop and mobile device available today.

Table of Contents

  1. Adobe Captivate 7 for Mobile Learning
    1. Table of Contents
    2. Adobe Captivate 7 for Mobile Learning
    3. Credits
    4. Foreword
    5. About the Author
    6. Acknowledgement
    7. About the Reviewers
    8. www.PacktPub.com
      1. Support files, eBooks, discount offers and more
        1. Why Subscribe?
        2. Free Access for Packt account holders
    9. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
      5. Reader feedback
      6. Customer support
        1. Errata
        2. Piracy
        3. Questions
    10. 1. Creating a Mobile Compliant Screencast
      1. The Video Demo recording mode at a glance
      2. Creating a video screencast
        1. Step zero – the pre-production step
        2. Step one – the capture step
          1. Getting the captured application ready
          2. Getting Captivate ready for the recording session
          3. Record the onscreen action
        3. Step two – the editing step
          1. Touring the Video Demo interface
          2. Trimming the raw video file
          3. Inserting images
          4. Adding transitions
          5. Inserting text captions
            1. Extra credit
          6. Creating a zoom effect
          7. Inserting a smart shape
            1. Extra credit
        4. Step three – the publishing phase
          1. Publishing as a .mp4 video file
          2. Publishing to YouTube
      3. Summary
    11. 2. Creating a Mobile-friendly Interactive Simulation
      1. Viewing the finished application
      2. Capturing the slides
        1. Preparing the application to capture
        2. Rehearsing the scenario
        3. Getting Captivate ready for the capture session
        4. Reviewing Captivate preferences
        5. Capture the onscreen action
        6. Previewing the project
      3. Another look at the Captivate interface
      4. The inner working of the Captivate capture engine
      5. Editing the project for mobile output
        1. Getting to know the work file
        2. Applying a theme to the project
          1. Extra credit
        3. Creating the introduction and ending slides
          1. Extra credit
        4. Using effects and transitions in a mobile-friendly project
          1. Using the effects panel in a mobile-friendly project
        5. Inserting multimedia components
          1. Inserting video files
          2. Adding audio narration
        6. Working with the mouse
        7. Adding interactivity with buttons and click boxes
          1. Working with buttons
            1. Extra credit
          2. Working with click boxes
            1. Extra credit
          3. Finalizing interactivity
      6. Previewing the HTML5 output
      7. Summary
    12. 3. Optimizing an Existing Project for Mobile
      1. Viewing the sample project
      2. The HTML5 Tracker
      3. Dealing with unsupported features
        1. Text animations
          1. Extra credit
        2. Rollover objects
          1. Rollover slidelet
            1. Grouping objects
            2. Creating the initial state of the interaction
            3. Create an advanced action to show the group
            4. Binding advanced actions to events
            5. Extra credit – create the hide action
          2. Rollover caption
          3. Rollover images
      4. Another look at the HTML5 Tracker panel
      5. Other changes
        1. Dealing with unsupported effects
          1. Graceful degradation of the unsupported effect
        2. Widgets in a mobile-friendly project
        3. Modifying the voice over narration with the text-to-speech engine
      6. Testing the HTML5 output
      7. Summary
    13. 4. Creating a Mobile-friendly Quiz
      1. Examining the Quiz
        1. Types of question slides
        2. Question pools and random question slides
        3. The quiz results slide
        4. Touring the Quiz Preferences
      2. Taking a look at the HTML5 Tracker
        1. Slide Transitions
        2. The Certificate widget
      3. Reporting interactions to an LMS
        1. Configuring the reporting options
          1. At the project level
            1. Creating the SCORM manifest file
          2. At the slide level
      4. Summary
    14. 5. Publishing a Captivate Project for Mobile
      1. Adjusting the project preferences
        1. The project skin
      2. Creating mobile-optimized playback controls
        1. Importing the playback controls
        2. Defining the playback control's actions
          1. Extra credit
        3. Binding the actions to the playback controls
      3. Publishing the project for mobile
        1. Standard HTML5 publishing
        2. Examining the HTML5 output
        3. Publishing an LMS-ready SCORM package in HTML5
        4. Addressing the multi-screen challenge
          1. The scalable HTML content
          2. Publishing the project in both Flash and HTML5
        5. Publishing as a .mp4 video
      4. Summary
    15. 6. The Adobe Captivate App Packager
      1. Inserting Edge Animate animations into Captivate
        1. About Edge Animate
          1. Seeing the animations in a web browser
        2. Getting the project ready
          1. Removing standard animations from the project
          2. Publishing the project in HTML5
        3. The Adobe Captivate App Packager
        4. Inserting the Edge Animate animation
          1. Extra credit
        5. Publishing the updated HTML5 package
        6. Viewing the enhanced project in a web browser
      2. Packaging a Captivate HTML5 project as a native application
        1. About PhoneGap and PhoneGap build
        2. PhoneGap and the Adobe Captivate App Packager
        3. Using the App Packager with the PhoneGap build service
      3. Summary
    16. Index