Adobe Dimension Classroom in a Book (2021 release)

Book description

The fastest, easiest, most comprehensive way to learn Adobe Dimension

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts.

Adobe Dimension Classroom in a Book (2021 release) contains 13 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.

Purchase of this book includes valuable online features. Follow the instructions in the books Getting Started section to unlock access to:

  • Downloadable lesson files you need to work through the projects in the book

  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step

What you need to use this book: Adobe Dimension (2021 release) software, for either Windows or macOS. (Software not included.)

Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Dimension software.

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Where are the Lesson Files?
  5. Contents
  6. Getting Started
    1. About Classroom in a Book
    2. Prerequisites
    3. Installing Adobe Dimension
    4. Starting Adobe Dimension
    5. Online content
    6. Restoring default preferences
    7. Additional resources
    8. Adobe Authorized Training Centers
  7. 1. Introducing Adobe Dimension
    1. Introducing Adobe Dimension
    2. Starting Dimension and opening a file
    3. Exploring the tools
    4. Exploring the panels
    5. Understanding the camera
    6. Understanding the Canvas
    7. Understanding the Ground Plane
    8. Using Render Preview
    9. The two modes of Dimension
    10. Getting help
    11. Review questions
    12. Review answers
  8. 2. Exploring Design Mode
    1. Creating a new project
    2. Working with starter assets
    3. Selecting and transforming objects
    4. Applying materials to models
    5. Adjusting the lighting
    6. Introduction to scene rendering
    7. Review questions
    8. Review answers
  9. 3. Changing your View of the Scene: Working with the Camera
    1. What is the camera?
    2. Saving a camera bookmark
    3. Using camera presets
    4. Using the Orbit tool
    5. Using the Pan tool
    6. Using the Dolly tool
    7. Using the Horizon tool
    8. Using camera bookmarks
    9. Simulating depth of field
    10. Review questions
    11. Review answers
  10. 4. Exploring Render Mode
    1. What is rendering?
    2. Exploring real-time rendering
    3. Exploring blended render preview
    4. Exploring Render mode
    5. Using render export formats
    6. Review questions
    7. Review answers
  11. 5. Finding and Using 3D Models
    1. Using starter assets
    2. Exploring Adobe Stock
    3. Importing 3D models from other sources
    4. Using 3D models from Photoshop in Dimension
    5. Other sources for 3D content
    6. Identifying potential problems when importing 3D models
    7. Review questions
    8. Review answers
  12. 6. Working with Materials
    1. What are materials?
    2. Finding materials
    3. Applying a material to an object
    4. Changing MDL material properties
    5. Changing SBSAR material properties
    6. Sub-selecting model faces
    7. Linking and unlinking materials
    8. Review questions
    9. Review answers
  13. 7. Creating Materials with Adobe Capture
    1. About Adobe Capture
    2. Capturing a material
    3. Using a material from Capture in Dimension
    4. Review questions
    5. Review answers
  14. 8. Creating Basic Shapes
    1. Introduction to parametric models
    2. Creating objects with the cube basic shape
    3. Creating objects with the sphere basic shape
    4. Creating objects with the torus basic shape
    5. Creating objects with the cone basic shape
    6. Creating objects with the plane basic shape
    7. Creating objects with the cylinder basic shape
    8. Limitations
    9. Creating simple shapes with standard models
    10. Putting it all together
    11. Review questions
    12. Review answers
  15. 9. Working with Text
    1. Introduction to the text basic shape
    2. Creating text
    3. Editing text
    4. Specifying type attributes
    5. Getting creative with bevel options
    6. Applying materials to text
    7. Converting text to a standard model
    8. Setting the text in a scene
    9. Using dingbats
    10. Review questions
    11. Review answers
  16. 10. Selecting Objects and Surfaces
    1. Using the Selection tools to select objects
    2. Aligning models
    3. Using the Magic Wand tool to select surfaces
    4. Review questions
    5. Review answers
  17. 11. Applying Graphics to Models
    1. Beginning a new project and importing a model
    2. Organizing the model components
    3. Applying a background graphic
    4. Applying additional graphics
    5. Modifying graphic properties
    6. Editing a label in Illustrator
    7. Finishing the scene
    8. Using advanced techniques
    9. Review questions
    10. Review answers
  18. 12. Working with Backgrounds
    1. What you can do with background images
    2. Starting a project with a background image
    3. Adding a background image to an existing scene
    4. Setting perspective manually
    5. Building your own background
    6. Review questions
    7. Review answers
  19. 13. Working with Lights
    1. Exploring three types of lights
    2. Experimenting with environment light
    3. Experimenting with sun light
    4. Experimenting with directional lights
    5. Experimenting with glow
    6. Review questions
    7. Review answers
  20. 14. Understanding UV Mapping
    1. Introduction to UV mapping
    2. Viewing UVs
    3. Using UVs
    4. Generating UVs
    5. Review questions
    6. Review answers
  21. 15. Exporting Models and Scenes
    1. Exporting models and scenes
    2. Saving model assets in a Creative Cloud Library
    3. Exporting a scene to the web
    4. Exporting for augmented reality workflows
    5. Review questions
    6. Review answers
  22. 16. Post-Processing with Adobe Photoshop
    1. Opening a scene rendered as a PSD file in Photoshop
    2. Editing the background
    3. Using masks to make selections
    4. Adjusting materials
    5. Review questions
    6. Review answers
  23. Index
  24. Image credits

Product information

  • Title: Adobe Dimension Classroom in a Book (2021 release)
  • Author(s): Keith Gilbert
  • Release date: January 2021
  • Publisher(s): Adobe Press
  • ISBN: 9780136870159