IN THIS PART
Now that you're comfortable with the Flash tools and making static graphic symbols and groups, it's time to move on to creating animated elements and dynamic effects. Chapter 10 introduces some of the fundamental production and planning issues that you need to consider when designing animated elements. Chapter 11 will give you all the information you need to start working with time-based content. Learn to create frame-by-frame and tweened animation and how to use Movie Clips to control display of content on multiple timelines. Chapter 12 is dedicated to introducing the creative possibilities of Timeline Effects, Color Effect properties, and the filters and blend modes available in Flash CS3. Chapter 13 introduces the various layer tools that will make your production easier and allow you to add masks and guides. If you are interested in character animation, Chapter 14 provides comprehensive coverage of character animation and the tricks that professional animators use to create engaging and optimized cartoons that can go beyond the Web.