IN THIS PART
Tweens and Timeline Effects are fun, but the real power of Flash animation happens when you put ActionScript to work for you instead. Learn how to animate without being tied to the timeline in Chapter 28. One of the other most powerful features of the Flash Player is the capability for dynamic data loading. Chapter 29 introduces you to MP3, JPEG/PNG/GIF, and FLV loading, and covers how to share and load assets between multiple SWF files. You will be surprised to find in Chapter 30 how easy it is to create a dynamic Flash movie that sends data with the
LoadVars class and to integrate XML data with your Flash movies. Chapter 31 gives you the tools you need to take control of Flash text fields using HTML tags and the
TextFormat class. This chapter also introduces the CSS features and text rendering options in Flash CS3. Chapter 32 gives you an opportunity to apply your new ActionScript know-how to build an interactive game, using design patterns with your ActionScript code. Chapter 33 is an overview of the most common issues that may come up in your Flash production and the best practices for resolving problems and optimizing your workflow.
Note: If you're hungry for more ActionScript, you can ...