Part IX. Integrating Components and Data-Binding
IN THIS PART
Chapter 34 Using Components
Chapter 35 Binding Data and Events to AS2 Components
Chapter 36 Building an Image Gallery Component
Components are the secret weapon that Flash developers employ to quickly prototype data-enabled projects and to integrate media elements with ready-made interface controls. In Chapter 34, you learn how to add and modify the User Interface components that ship with Flash CS3. Chapter 35 introduces the steps for getting components to work with external data sources and respond to ActionScript and user-triggered events. Chapter 36 takes you through the steps for creating an extensible Gallery component that makes use of the ScrollPane and Loader components to support externally-loaded JPEG thumbnails and full-size images with PHP scripts. The graphic polish is up to you, but the sample site provides a good foundation for building projects that reduce the need for manual updates and scale gracefully as new content is added.
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