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Advanced ActionScript 3 with Design Patterns by Joey Lott, Danny Patterson

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Chapter 2. Programming to Interfaces

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Learning and mastering the fundamentals of object-oriented design and application development is no small feat, and you should undoubtedly congratulate yourself for all your accomplishments so far. And as you know, with every step taken yet another step presents itself. Our next step involves understanding interfaces in the context of good application design and pattern-based development. Although mastering basic object-oriented concepts enables an evolution in how you build applications, understanding interfaces can rapidly push your coding to take another evolutionary leap. After you’ve learned about using ...

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