O'Reilly logo

AdvancED Game Design with Flash by Rex van der Spuy

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 3. Collisions Between Circles

Collisions Between Circles

This chapter covers collision detection between circles. Circles are a good place to start because they have the same dimensions all the way around. If you understand collision detection between circles, understanding collision detection between polygons becomes much easier.

This chapter covers the following topics:

  • Using abstract classes to help you build games with extensible and reusable code

  • Handling collisions between moving and stationary circles

  • Handling collisions between a circle and a line

  • Dealing with collisions when both circles are moving

  • Handling collisions between multiple circles on the stage at the ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required