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AdvancED Game Design with Flash by Rex van der Spuy

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Chapter 6. 
Summary
Explosions, Blitting, and Optimization

Hey, it's break time! I'm going to give you 5 minutes to play a quick game of Luxor, Zookeeper, or Bejeweled. But just 5 minutes ... promise?

After playing any of those games, can you focus on this sentence, or are you still shaken from a nonstop barrage of flashing, exploding, shimmering, and bouncing things that fill every square millimeter of the screen? What separates great commercial games like Luxor and Bejeweled from games you'll make while you're learning is the attention they pay to surface detail. Everything shimmers, flashes, explodes, and sparkles with unceasing bubbly giddiness at every ...

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